Featured Projects

PickleMan 64
Designer, Programmer, Artist (Junior Year)
PickleMan 64 is an upcoming 3D platformer focused on movement-based combat. Play as PickleMan, who must go on an adventure to retrieve the Fruit Gem stolen by the cunning criminal group, the Breakfast Bandits. Featuring 50 levels, boss fights, equippable items, and a compelling story full with mystery.

Abowlcadabroll
Producer (Junior Year)
Abowlcadabroll is a turn-based grid-based strategy game. Shoot bowling balls at incoming goblins before they overwhelm you. Use your Mana Points to cast a variety of magical balls such as the Fireball that does explosive area of effect damage or the Iceball that freezes a colum of goblins in place.

Ton of Feathers
Designer, Programmer, Artist (Junior Year)
Ton of Feathers is a Bradley University Game Jam game, made in just 48 hours. Ton of Feathers is a puzzle platformer about two birds that can turn to stone. Each level is broken into a 3 x 3 grid, with the ability to rotate the grid space the player is currently in, leading to mind bending puzzles.

Mousetale
Producer, Programmer (Sophomore Year)
Mousetale is top-down action-adventure rouge-like in which you play as a mouse who must go on a quest to save the princess from the fierce dragon using his trusty boomerang. Fight against a variety of bugs and mouse traps while collect new boomerang parts. Mix and match boomerang upgrades to create totally new effects.

Quick Draw
Designer, Programmer, Artist (Sophomore Year)
Quick Draw is a rouge-like deck builder with a blackjack-like system. Draw as many cards as you want, as long as their values don't go higher than 21. Play cards with special effects, such as discarding a card and removing its value, or gaining vision, an ability that lets you see how much value the next card will give you.

Mitten's Big Catch
Designer, Programmer, Artist (Freshman Year)
Mitten's Big Catch is a 2D platformer starring Mitten the mitten. Jump and dive through levels, while grabbing onto enemies and throwing them as projectiles. Each enemy is thrown in a different way, leading to variety and the creation of light puzzle solving. Featuring 6 levels, a shop system to buy costumes that unlock new abilities, and a secret ending.

